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Metal gear solid 1 integral
Metal gear solid 1 integral









metal gear solid 1 integral metal gear solid 1 integral
  1. METAL GEAR SOLID 1 INTEGRAL VERIFICATION
  2. METAL GEAR SOLID 1 INTEGRAL CODE

The only thing blocking my grenade from killing him was a single concrete pillar. I saved a few frames over my old WIP improvement by making a very precise throw that allowed me to start cooking the grenade instantly without blowing up the hostage. He has just enough health left that a grenade explosion will kill him. From there, as long as I keep firing at him as soon as his invincibility frames run out, he will keep trying and failing to shoot me until he runs out of bullets.Īt that point, he retreats and tries to reload. For some reason, by shooting Ocelot as soon as he yells "Draw!" it puts him into a state where he is only able to fire just to the left of you. I start off the fight shooting him once as soon as possible, and then I set up a stunlock. Ocelot uses a Single Action Army revolver, and once he has fired all six bullets he will be forced to reload (and talk really creepily about how much he loves reloading). There's a hostage rigged with explosives in the middle of the room and he will blow up if you cross the yellow line. While watching this boss fight, keep in mind that canonically Ocelot has the best aim in the Metal Gear universe. In the end, I spent a ton of time making sure Meryl got the final blows as quickly as she could, Good going, kiddo! Hope the emotional scarring from being manipulated into mass murder from the stealth master you hero-worshipped as a kid won't last for too long. The game never spawns more than three guards at a time, but will also spawn guards from other waves early if another guard is killed too soon, which makes quick kills even more important. To get around this, I shoot the other guards just enough to leave them mortally wounded without actually killing them, then move around the map, A single burst of auto fire from Meryl's FAMAS assault rifle is enough to kill one guard on Extreme however, that's not good enough for us, since we'll need her to double- or triple-kill as often as possible so the guards don't go towards our own kill count (for an optimal route, we want our kill count to be 18 by the time we get to Liquid Snake). That being said, there are a few ways to manipulate her AI. Meryl's RNG is programmed dynamically: the harder the difficulty, she fires less often and is less accurate. So now it's up to us to manipulate a teenage girl who's never killed before to do all the dirty work for us. It's possible to get two enemies to kill each other and then kill the third, but it's much faster to kill all three yourself. On the first wave, Meryl will not shoot, no matter what you do (she's never even pointed a gun at somebody before and her first-ever kills are the three guards who spawn during the next cutscene). The objective here is to kill as few enemies yourself as possible, either by initiating friendly fire or getting Meryl Silverburgh to kill them for you. If this run had had loading times comparable to the previous run, it would have been under 1h25m. This affects the timing on everything from loading screens between rooms, to how long cutscenes load, to how long it takes to call someone via CODEC. Due to differences between the PCSX and PSX-BizHawk cores, loading times are closer to the console (i.e. NOTE: While the difference in input file length between this TAS and my 2013 publication is 3:46.71, the actual gameplay improvement is significantly larger.

METAL GEAR SOLID 1 INTEGRAL CODE

m3u playlist or use the following xml code (huge thanks to Spikestuff for this one):

METAL GEAR SOLID 1 INTEGRAL VERIFICATION

Verification file To run a multidisc bundler for Integral, either create a custom. (Link to video) Bloopers and miscellanea (recommended for viewing after watching the run):











Metal gear solid 1 integral